DominionClick to exclude Dominion: VillageClick to veto Village+1 Card
+2 Actions

Cost: 3 Coins
IntrigueClick to exclude Intrigue: NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
ProsperityClick to exclude Prosperity: PeddlerClick to veto Peddler+1 Card
+1 Action
+1 Coin

During your Buy phase, this card costs 2 coins less per Action card you have in play, but not less than 0 coins.
Cost: 8 Coins
HinterlandsClick to exclude Hinterlands: EmbassyClick to veto Embassy+5 Cards
Discard 3 cards. When you gain this, each other player gains a Silver.
Cost: 5 Coins
AdventuresClick to exclude Adventures: RangerClick to veto Ranger+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark KeepClick to veto KeepWhen scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most. Landmark Mountain PassClick to veto Mountain PassWhen you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt Tokens, ending with you. High bidder gets +8 VP Tokens and takes the Debt Tokens they bid. Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
AlliesClick to exclude Allies: SycophantClick to veto Sycophant+1 Action
Discard 3 cards. If you discarded at least one, +3 Coins. When you gain or trash this, +2 Favors.
Cost: 2 Coins
Ally Fellowship of ScribesClick to veto Fellowship of ScribesAfter playing an Action, if you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
Cost: 0 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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